We’re happy to announce that our CEO Jake Stauch has been chosen as a TEDxCharleston speaker at the live event Wednesday, October 18, 2017 from 10:00am – 4:00pm at the Charleston Music Hall.
“I’m excited to share the capabilities of video games to improve attention,” said Stauch. “Some people question the impact of video games on our attention, but the research shows there could be surprising benefits.”
On stage, Jake will be looking into the future to the day when video games could be a solution for ADHD. By discussing research and breakthroughs, attendees will hear about how games can lead the way to improvements now.
Other speakers highlighted at the event can be found here, and if you’re local, you can access tickets online August 22. You can also follow along with the event by registering for the livestream. Hear something cool? Chat with NeuroPlus on Facebook, Instagram, and Twitter or check out TEDxCharleston’s Facebook, Instagram, Twitter, and Flickr accounts.
In anticipation of the live event, we wanted to share three previous TED Talks that talk about how gaming is making a positive impact in individuals’ lives.
Jane McGonigal: Gaming can make a better world [20:03]
McGonigal studied how games provide people with the experience of achieving an “epic win” and opportunities to stay motivated and overcome failure or frustration. She argues that virtual worlds provide us the platform to practice collaboration, creative problem solving, and social skills.
Daphne Bavelier: Your game on video games [17:57]
Bavelier, a researcher, talks through her research that indicate how video games could be helping practicing skills after playing including focus, multitasking, and vision. She makes the argument that by looking at video games as a tool that can improve our performance when done in moderation, we can see direct improvements over time.
Tom Chatfield: 7 ways games reward the brain [16:28]
It’s easy to be drawn into video games that feels far from the real world – crushing candy, catapulting animals, building cities, etc. The reward systems of these games captivate and motivate us, building upon human nature, to achieve more points and excel in these virtual worlds. Chatfield talks through the elements that make an interesting video game, and we argue that these elements that could very well be manipulated to encourage learning skills in any environment.
Photo courtesy of Edith Howle.